#ifndef CubeVOLUME_H
#define CubeVOLUME_H

#include "DirectXStuff.h"

struct CubeVolume
{
	CubeVolume() : m_mass(2.f)
	{
		/* nothing */
	}

	CubeVolume(D3DXVECTOR3 _Position, float _width, float _height, float _depth);
	~CubeVolume(){};

	void setCube();
	D3DXVECTOR3 GetMin();
	D3DXVECTOR3 GetMax();

	D3DMATRIX	m_Matrix;
	//D3DXVECTOR3		m_Position;
	float		m_mass;
	float width, height, depth;
	float left, right, top, bottom, front, back;

};



#endif//CubeVOLUME_H